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<title>viewer.git/indra/newview/app_settings/shaders/class2/lighting, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2023-02-04T01:45:31Z</updated>
<entry>
<title>SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.</title>
<updated>2023-02-04T01:45:31Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-04T01:45:31Z</published>
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<id>urn:sha1:1c2410b8af62254e96d60b2ae2e411d4756215e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-10969, SL-11073</title>
<updated>2019-05-28T21:36:00Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-28T21:36:00Z</published>
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<id>urn:sha1:3d9bd0fb8291ad3de4aaa20100149bd45680538b</id>
<content type='text'>
Modify forward projector lighting to use falloff like the deferred lights.

Make tex cache not evaluate evictions for size during validation passes.
</content>
</entry>
<entry>
<title>Add render debug controls for forcing disable of ambient, sun, and local light contributions</title>
<updated>2019-05-23T16:58:33Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-23T16:58:33Z</published>
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<id>urn:sha1:d0a0eede63fdbd4ba597b86cbfbeb5b394ed2395</id>
<content type='text'>
(engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish
  those tasks as required by each render mode).
</content>
</entry>
<entry>
<title>Lighting WIP</title>
<updated>2019-04-26T23:02:21Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-04-26T23:02:21Z</published>
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<id>urn:sha1:f133be068a4aa23c02c47348f5c7d4a28e1d5c37</id>
<content type='text'>
Consistency across class2/3/ALM lighting.
</content>
</entry>
<entry>
<title>SL-10856</title>
<updated>2019-04-22T17:54:52Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-04-22T17:54:52Z</published>
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<id>urn:sha1:9723bd8be2b710fa089f3404056c01f4dc55e6ac</id>
<content type='text'>
Restore light sum loops to fix broken ambient.
</content>
</entry>
<entry>
<title>Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.</title>
<updated>2019-04-19T14:44:18Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-04-19T14:44:18Z</published>
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<id>urn:sha1:3dd5942776a8e3755fa75e01661b343972affbf9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too.</title>
<updated>2019-03-22T21:54:40Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-03-22T21:54:40Z</published>
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<id>urn:sha1:9c8cc0037a11861fa0561e8cda01d9ec7c996442</id>
<content type='text'>
Rearrange ordering of scale down of light in class1 as well.
</content>
</entry>
<entry>
<title>SL-10764</title>
<updated>2019-03-19T22:29:31Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-03-19T22:29:31Z</published>
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<id>urn:sha1:721df1f942ba7c5d78c7f974ed564aac431844f7</id>
<content type='text'>
Fix the light_atten decsl for specular lighting too.
</content>
</entry>
<entry>
<title>SL-10044 SL-10045</title>
<updated>2018-11-12T23:54:53Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-12T23:54:53Z</published>
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<id>urn:sha1:a49e2b604e6b505e083e24b10e39053196d917c1</id>
<content type='text'>
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders.

Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
</content>
</entry>
<entry>
<title>Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lighting shaders.</title>
<updated>2018-11-06T16:38:06Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-06T16:38:06Z</published>
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<id>urn:sha1:8c1aefc17c710b55ed7a72bd9de14cbed58ccd31</id>
<content type='text'>
Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
</content>
</entry>
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