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<title>viewer.git/indra/newview/app_settings/shaders/class2/interface, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2024-04-29T04:56:09Z</updated>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<entry>
<title>SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.</title>
<updated>2023-04-06T18:21:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-06T18:21:25Z</published>
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<entry>
<title>SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)</title>
<updated>2023-04-04T17:29:12Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-04T17:29:12Z</published>
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* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values.  Fix for sky brightening being done in sRGB space.
</content>
</entry>
<entry>
<title>DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolution.  Improve radiance map anti-aliasing and default to 128x128 everywhere.</title>
<updated>2023-02-23T17:47:24Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-23T17:47:24Z</published>
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<entry>
<title>SL-19015 Balance sun/sky ambiance with punctual light ambiance.  Prevent irradiance maps from being brighter than the environment.</title>
<updated>2023-01-31T21:01:05Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-31T21:01:05Z</published>
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<entry>
<title>SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram &lt; 2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue.  Make irradiance that appears in radiance maps match world irradiance.</title>
<updated>2023-01-31T00:56:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-31T00:56:19Z</published>
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<id>urn:sha1:10b8dcc497599042655dcc4037c9ae98d494bd6f</id>
<content type='text'>
</content>
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<entry>
<title>SL-18782 WIP -- stub for reflection probe display.</title>
<updated>2022-12-14T17:00:31Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-12-14T17:00:31Z</published>
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