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<title>viewer.git/indra/newview/app_settings/shaders/class2/environment, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2023-02-04T01:45:31Z</updated>
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<title>SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.</title>
<updated>2023-02-04T01:45:31Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
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<published>2023-02-04T01:45:31Z</published>
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<title>SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, make underWaterF and softenLightF apply water fog in linear space.</title>
<updated>2022-10-08T00:27:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-10-08T00:27:19Z</published>
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<title>SL-18190 Water shader WIP.  Better parallax correction for sphere probes.  Reduce probe memory footprint.  Remove framebuffer copies and move to deprecate stencil buffer usage.</title>
<updated>2022-10-06T23:40:01Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-10-06T23:40:01Z</published>
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<entry>
<title>SL-18190 WIP - Add refraction to water without splitting scene between above and below water</title>
<updated>2022-10-05T13:11:33Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-10-05T13:11:33Z</published>
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<title>SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still busted).  WIP on reflection probe/PBR driven water shader.</title>
<updated>2022-10-04T17:20:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-10-04T17:20:19Z</published>
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<title>SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)</title>
<updated>2011-09-30T00:32:56Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-30T00:32:56Z</published>
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<entry>
<title>SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers</title>
<updated>2011-09-24T08:09:32Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-24T08:09:32Z</published>
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<title>SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia</title>
<updated>2011-09-16T22:08:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T22:08:39Z</published>
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<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
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<entry>
<title>SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.</title>
<updated>2011-09-15T05:54:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-15T05:54:25Z</published>
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