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<title>viewer.git/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl, branch 26.3</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=26.3</id>
<link rel='self' href='https://megapahit.org/viewer.git/atom?h=26.3'/>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/'/>
<updated>2024-11-26T04:05:25Z</updated>
<entry>
<title>Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024.09-ExtraFPS</title>
<updated>2024-11-26T04:05:25Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2024-11-26T04:05:25Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=a40795bd6ffcfff71bead4869d79cf5a73d5a7af'/>
<id>urn:sha1:a40795bd6ffcfff71bead4869d79cf5a73d5a7af</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Drop emissive on old Intel GPUs (#3110)</title>
<updated>2024-11-26T01:56:03Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-11-26T01:56:03Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c'/>
<id>urn:sha1:d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c</id>
<content type='text'>
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=1b68f71348ecf3983b76b40d7940da8377f049b7'/>
<id>urn:sha1:1b68f71348ecf3983b76b40d7940da8377f049b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix broken shaders due to 72730609f371ae0417a2d117fdc9d805ce8858fb</title>
<updated>2024-04-15T16:01:08Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-04-15T09:05:56Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=295cff0fb5370f75749adf41a6c2d26c3431414c'/>
<id>urn:sha1:295cff0fb5370f75749adf41a6c2d26c3431414c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.</title>
<updated>2023-09-06T15:31:03Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-09-06T15:31:03Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=43cd4e84bc01abcf2820b9557abe761fbf5e8432'/>
<id>urn:sha1:43cd4e84bc01abcf2820b9557abe761fbf5e8432</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing variable initialization, and make water support glossy SSR again.</title>
<updated>2023-06-15T16:01:39Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@geenzo.com</email>
</author>
<published>2023-06-15T16:01:39Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=22f83b3436129e3198fcdd24ccb30baf253955c7'/>
<id>urn:sha1:22f83b3436129e3198fcdd24ccb30baf253955c7</id>
<content type='text'>
SL-19784
</content>
</entry>
<entry>
<title>More performance addressing.  Ditch glossy SSR on semi-transparent surfaces.</title>
<updated>2023-06-14T12:35:34Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@geenzo.com</email>
</author>
<published>2023-06-14T12:35:34Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=3581c81328f4a34f62ca867f3052115ef590a6b6'/>
<id>urn:sha1:3581c81328f4a34f62ca867f3052115ef590a6b6</id>
<content type='text'>
SL-19784
</content>
</entry>
<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=c827d32ebedeaa46ed75a91ae779f6547fc0d090'/>
<id>urn:sha1:c827d32ebedeaa46ed75a91ae779f6547fc0d090</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors.  Also fix broken "roughness" stuck at 0.2.</title>
<updated>2023-03-02T22:36:03Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-03-02T22:36:03Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=bc7856098f70371dd392c74689df267cce819aa7'/>
<id>urn:sha1:bc7856098f70371dd392c74689df267cce819aa7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.</title>
<updated>2023-02-27T22:53:56Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-27T22:53:56Z</published>
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<id>urn:sha1:e5a2f85005bbf94f39ef048dbfe43276990f1154</id>
<content type='text'>
</content>
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