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<title>viewer.git/indra/newview/app_settings/shaders/class2/avatar, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2023-02-04T01:45:31Z</updated>
<entry>
<title>SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.</title>
<updated>2023-02-04T01:45:31Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-04T01:45:31Z</published>
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<entry>
<title>Lighting WIP</title>
<updated>2019-04-26T23:02:21Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-04-26T23:02:21Z</published>
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<id>urn:sha1:f133be068a4aa23c02c47348f5c7d4a28e1d5c37</id>
<content type='text'>
Consistency across class2/3/ALM lighting.
</content>
</entry>
<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<id>urn:sha1:c8726aba303bcf1207b730a344536e25491420bc</id>
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</content>
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<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<entry>
<title>SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower</title>
<updated>2011-09-28T05:41:10Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-28T05:41:10Z</published>
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<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
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<content type='text'>
</content>
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<entry>
<title>SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.</title>
<updated>2011-09-15T05:54:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-15T05:54:25Z</published>
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</content>
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<entry>
<title>merge</title>
<updated>2011-08-19T21:34:34Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-08-19T21:34:34Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>add proper copyright and license headers</title>
<updated>2011-08-17T17:29:30Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2011-08-17T17:29:30Z</published>
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</content>
</entry>
<entry>
<title>SH-2242 Work in progress migrating to glVertexAttrib everywhere</title>
<updated>2011-08-08T20:29:23Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-08-08T20:29:23Z</published>
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