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<title>viewer.git/indra/newview/app_settings/shaders/class1/objects, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2025-03-30T14:14:52Z</updated>
<entry>
<title>Shadow options in the graphics advanced panel</title>
<updated>2025-03-30T14:14:52Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.co[alias]</email>
</author>
<published>2025-03-30T14:14:52Z</published>
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New optimisation and resolution shadow options

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<entry>
<title>Water Exclusion Surfaces (#3517)</title>
<updated>2025-02-07T10:55:47Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2025-02-07T10:55:47Z</published>
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* #3455 Add support for water exclusion surfaces</content>
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<entry>
<title>Post-merge spaces fix</title>
<updated>2024-05-15T09:47:27Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-05-15T09:47:27Z</published>
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</content>
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<entry>
<title>Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-merge</title>
<updated>2024-05-15T09:46:26Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-05-15T09:46:26Z</published>
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<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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</content>
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<entry>
<title>#677 WIP -- add mirror clipping to more shaders</title>
<updated>2024-02-01T19:19:20Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-02-01T19:19:20Z</published>
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</content>
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<entry>
<title>SL-20611 followup -- remove now unused glsl files.  Fix transparent water.</title>
<updated>2023-11-17T16:10:58Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-11-17T16:10:58Z</published>
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<entry>
<title>SL-19884 Fix for garbled rigged meshes in model import preview window.</title>
<updated>2023-06-27T23:49:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-06-27T23:49:36Z</published>
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<content type='text'>
</content>
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<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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</content>
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<entry>
<title>SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.</title>
<updated>2023-04-06T18:21:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-06T18:21:25Z</published>
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