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<title>viewer.git/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl, branch 26.4</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2024-05-15T09:47:27Z</updated>
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<title>Post-merge spaces fix</title>
<updated>2024-05-15T09:47:27Z</updated>
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<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
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<published>2024-05-15T09:47:27Z</published>
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<title>#677 WIP -- add mirror clipping to more shaders</title>
<updated>2024-02-01T19:19:20Z</updated>
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<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
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<published>2024-02-01T19:19:20Z</published>
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<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
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<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
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<published>2023-05-17T23:09:36Z</published>
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<entry>
<title>SL-16289 Rigged mesh rendering overhaul</title>
<updated>2021-11-20T18:49:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2021-11-20T18:49:19Z</published>
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<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
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<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
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<published>2015-11-10T14:48:56Z</published>
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<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<entry>
<title>SH-2600 Fix for busted texture animation on bump mapped objects.</title>
<updated>2011-10-20T19:33:36Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-10-20T19:33:36Z</published>
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<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
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<entry>
<title>SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.</title>
<updated>2011-09-15T05:54:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-15T05:54:25Z</published>
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<title>SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.</title>
<updated>2011-08-27T05:38:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-08-27T05:38:53Z</published>
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