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<title>viewer.git/indra/newview/app_settings/shaders/class1/lighting, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2025-10-02T14:56:37Z</updated>
<entry>
<title>Cleaning deprecated gamma functions in shaders</title>
<updated>2025-10-02T14:56:37Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-10-02T14:56:37Z</published>
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This commit is a complement to cleaning deprecated gamma functions in shaders
</content>
</entry>
<entry>
<title>Cleaning deprecated gamma functions in shaders</title>
<updated>2025-10-02T12:31:04Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-10-02T12:31:04Z</published>
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<content type='text'>
This commit cleans the deprecated gamma functions in the shaders
</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<entry>
<title>SL-20611 followup -- remove now unused glsl files.  Fix transparent water.</title>
<updated>2023-11-17T16:10:58Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-11-17T16:10:58Z</published>
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<entry>
<title>SL-19713 Fix for broken avatar preview render in animation upload.  Incidental decruft and camera FoV network spam reduction.</title>
<updated>2023-05-25T21:16:20Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-25T21:16:20Z</published>
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<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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<entry>
<title>SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.</title>
<updated>2023-04-06T18:21:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-06T18:21:25Z</published>
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<entry>
<title>SL-18229 Fix for PBR materials on HUDs misbehaving.  Incidental decruft.</title>
<updated>2023-02-08T00:25:22Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-08T00:25:22Z</published>
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<content type='text'>
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<entry>
<title>SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.</title>
<updated>2023-02-04T01:45:31Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-04T01:45:31Z</published>
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<content type='text'>
</content>
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<entry>
<title>SL-19148 Decruft some forward shaders and drawpools.  Fix HUDs being in wrong color space.</title>
<updated>2023-02-03T23:18:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-03T23:18:39Z</published>
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