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<title>viewer.git/indra/newview/app_settings/shaders/class1/gltf, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2024-11-26T01:56:03Z</updated>
<entry>
<title>Drop emissive on old Intel GPUs (#3110)</title>
<updated>2024-11-26T01:56:03Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-11-26T01:56:03Z</published>
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<id>urn:sha1:d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c</id>
<content type='text'>
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies</content>
</entry>
<entry>
<title>2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)</title>
<updated>2024-11-12T23:26:38Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-11-12T23:26:38Z</published>
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<id>urn:sha1:2b255535efbce4634cdd2c671f597774e1783372</id>
<content type='text'>
* OpenGL 3.3 compatibility pass.  Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs</content>
</entry>
<entry>
<title>#1769 gltf optimization pass (#1816)</title>
<updated>2024-06-21T18:13:08Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-21T18:13:08Z</published>
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<id>urn:sha1:80ea30af1a8b38360f71c29cc45872c4399dab0d</id>
<content type='text'>
#1814 and #1517 Fix mirror update rate and occlusion culling</content>
</entry>
<entry>
<title>#1718 Add GLTF support for multiple texcoords (#1720)</title>
<updated>2024-06-11T22:10:13Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-11T22:10:13Z</published>
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<id>urn:sha1:f40fbdf4ad27a547e30781cd44cd6847d68d3300</id>
<content type='text'>
* Fix for GLTF MeshPrimitiveModes test</content>
</entry>
<entry>
<title>#1687 Add support for KHR_texture_transform (#1717)</title>
<updated>2024-06-11T18:27:54Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-11T18:27:54Z</published>
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<id>urn:sha1:429c92ad75fd3b3f7b9dfc52ed034b25004a3b9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1654 generate normals and tangents according to gltf specification (#1662)</title>
<updated>2024-06-10T15:43:38Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-10T15:43:38Z</published>
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<id>urn:sha1:227e9be06832515fd10eb496d4a2a4528d1ebd92</id>
<content type='text'>
* Disable unloading of objects in background. 
* Add unlit GLTF shader variant</content>
</entry>
<entry>
<title>Fix for AMD not being able to load pbrmetallicroughnessV. (#1620)</title>
<updated>2024-06-04T16:36:37Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-06-04T16:36:37Z</published>
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<id>urn:sha1:0f6ef1643e6149a40aa605ad8f44d89df843bd80</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1530 Increase joint limit for GLTF Assets (#1582)</title>
<updated>2024-05-29T21:56:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-05-29T21:56:39Z</published>
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<id>urn:sha1:15fd13f83036ff781160957a21bb2d59771044bc</id>
<content type='text'>
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets</content>
</entry>
<entry>
<title>Remove tinygltf dependency from LL::GLTF (#1541)</title>
<updated>2024-05-28T14:45:40Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-05-28T14:45:40Z</published>
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<id>urn:sha1:2f4120038429c6aff865f153f708ceefb60d67f4</id>
<content type='text'>
* #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser


</content>
</entry>
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