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<title>viewer.git/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl, branch 26.3</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2024-05-15T09:47:27Z</updated>
<entry>
<title>Post-merge spaces fix</title>
<updated>2024-05-15T09:47:27Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-05-15T09:47:27Z</published>
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<entry>
<title>#677 WIP -- add mirror clipping to more shaders</title>
<updated>2024-02-01T19:19:20Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-02-01T19:19:20Z</published>
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<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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<entry>
<title>SL-16289 Rigged mesh rendering overhaul</title>
<updated>2021-11-20T18:49:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2021-11-20T18:49:19Z</published>
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<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<content type='text'>
</content>
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<entry>
<title>Merge 3.5.1 into Materials</title>
<updated>2013-04-26T04:00:16Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-04-26T04:00:16Z</published>
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<entry>
<title>NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available</title>
<updated>2013-04-15T18:16:14Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2013-04-15T18:16:14Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=8025b8b2bc6028ed268e191d432cb3f740e351db'/>
<id>urn:sha1:8025b8b2bc6028ed268e191d432cb3f740e351db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=bf6182daa8b4d7cea79310547f71d7a3155e17b0'/>
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<content type='text'>
</content>
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<entry>
<title>SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower</title>
<updated>2011-09-28T05:41:10Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-28T05:41:10Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=348a70181211b8fe37c569f8b3fb8324cc8c59ea'/>
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<entry>
<title>SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason</title>
<updated>2011-09-23T07:29:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-23T07:29:53Z</published>
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