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<title>viewer.git/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=cef_147</id>
<link rel='self' href='https://megapahit.org/viewer.git/atom?h=cef_147'/>
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<updated>2024-11-26T01:56:03Z</updated>
<entry>
<title>Drop emissive on old Intel GPUs (#3110)</title>
<updated>2024-11-26T01:56:03Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-11-26T01:56:03Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c'/>
<id>urn:sha1:d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c</id>
<content type='text'>
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies</content>
</entry>
<entry>
<title>2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)</title>
<updated>2024-11-12T23:26:38Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-11-12T23:26:38Z</published>
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<id>urn:sha1:2b255535efbce4634cdd2c671f597774e1783372</id>
<content type='text'>
* OpenGL 3.3 compatibility pass.  Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs</content>
</entry>
<entry>
<title>Post-merge spaces fix</title>
<updated>2024-05-15T09:47:27Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-05-15T09:47:27Z</published>
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<id>urn:sha1:b06a99f7c76950484972e25d9dbbee8660a6a6c3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1139 Fix for world going black/white in some scenes (NaNs) (#1273)</title>
<updated>2024-04-19T16:59:28Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-04-19T16:59:28Z</published>
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<id>urn:sha1:2880e5ceeeacbf4024167b2a4e0f1d2ce129eb6f</id>
<content type='text'>
* #1139 Fix for world going black/white in some scenes (NaNs)

NaNs were coming from normal encode/decode.  Take advantage of available gbuffer space to send full normal instead of encoding.

* #1139 Cleanup

remove now unused encodeNormF.glsl

* #1139 Remove final reference to encodeNormF

* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity

* Mac build fix</content>
</entry>
<entry>
<title>#677 WIP -- add mirror clipping to more shaders</title>
<updated>2024-02-01T19:19:20Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-02-01T19:19:20Z</published>
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<id>urn:sha1:b2462355a39a8473065c279c66daba307f1fa9bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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<id>urn:sha1:c827d32ebedeaa46ed75a91ae779f6547fc0d090</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.</title>
<updated>2023-04-06T18:21:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-06T18:21:25Z</published>
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<id>urn:sha1:bb79718c8f0050569c80a1bfe4dd428321706d1a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight</title>
<updated>2022-06-22T05:00:12Z</updated>
<author>
<name>Ptolemy</name>
<email>ptolemy@lindenlab.com</email>
</author>
<published>2022-06-22T05:00:12Z</published>
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<id>urn:sha1:77b96114c30232c1d3f3b548bf982f89f11d09da</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Roll back sRGB decode changes from contrib for now.</title>
<updated>2019-05-02T20:49:35Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-02T20:49:35Z</published>
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<id>urn:sha1:c4032528aff8ef1938e897ec583bbf25a3e713e1</id>
<content type='text'>
Fix direct light matching across alpha/blended-material/deferred.

Get diffuse lighting to match from Low to Ultra.
</content>
</entry>
<entry>
<title>De-duplicate shader code for encoding and decoding normals to/from gbuffer format.</title>
<updated>2018-03-12T16:52:04Z</updated>
<author>
<name>Graham Linden graham@lindenlab.com</name>
<email>Graham Linden graham@lindenlab.com</email>
</author>
<published>2018-03-12T16:52:04Z</published>
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</content>
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