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<title>viewer.git/indra/newview/app_settings/shaders/class1/avatar, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=main</id>
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<updated>2024-06-02T05:28:03Z</updated>
<entry>
<title>Revert "Prepend avatar skin's matrix palette variable name"</title>
<updated>2024-06-02T05:28:03Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2024-06-02T05:28:03Z</published>
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<id>urn:sha1:c30ec44e2f4b267b9f29be5084db51323b05a21c</id>
<content type='text'>
This reverts commit 30e33e279b1b2d04951c399f548c3afc3b17fd1b.
</content>
</entry>
<entry>
<title>Prepend avatar skin's matrix palette variable name</title>
<updated>2024-06-02T03:00:46Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2024-06-02T03:00:46Z</published>
<link rel='alternate' type='text/html' href='https://megapahit.org/viewer.git/commit/?id=30e33e279b1b2d04951c399f548c3afc3b17fd1b'/>
<id>urn:sha1:30e33e279b1b2d04951c399f548c3afc3b17fd1b</id>
<content type='text'>
so it wouldn't clash with object skin's when they're used in the
same piece of code.
</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<id>urn:sha1:1b68f71348ecf3983b76b40d7940da8377f049b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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<id>urn:sha1:c827d32ebedeaa46ed75a91ae779f6547fc0d090</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19148 Decruft followthrough -- one more dead shader</title>
<updated>2023-02-04T02:01:21Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-04T02:01:21Z</published>
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<id>urn:sha1:9b9f8116c5e10de4ee7187a5ee08fd057192c602</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Lighting WIP</title>
<updated>2019-04-26T23:02:21Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-04-26T23:02:21Z</published>
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<id>urn:sha1:f133be068a4aa23c02c47348f5c7d4a28e1d5c37</id>
<content type='text'>
Consistency across class2/3/ALM lighting.
</content>
</entry>
<entry>
<title>EEP performance WIP</title>
<updated>2019-02-28T22:06:19Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-02-28T22:06:19Z</published>
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<id>urn:sha1:c1d2416826406631807f153e7de9d2b790b0caa5</id>
<content type='text'>
Mods to improve alpha obj render performance.

Removes hacky fix for HUD elements getting atmospherics.

Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.

Fix up default classes and basic shader loading (remove unused shared modules).
</content>
</entry>
<entry>
<title>Yes, Maurice, baby steps.</title>
<updated>2018-11-09T21:11:37Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-09T21:11:37Z</published>
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<id>urn:sha1:d614bf11357d9ff1fef59c7ff11eff73b211dcac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Back out changes causing broken shadows and other render shenanigans.</title>
<updated>2018-11-09T18:31:29Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-09T18:31:29Z</published>
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<id>urn:sha1:db270df7cc00c1e2519749831e7e98c2c10e3ee6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move to using a shared deferredUtil object for getting pos/norm from gbuffer.</title>
<updated>2018-11-06T19:33:04Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-11-06T19:33:04Z</published>
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<id>urn:sha1:2929998982f37221a58b9fa8037748a2e905f4b1</id>
<content type='text'>
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code.

Make pipeline use getShadowTarget/releaseShadowTarget consistently.
</content>
</entry>
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