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<title>viewer.git/indra/llrender/llshadermgr.h, branch 26.3</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=26.3</id>
<link rel='self' href='https://megapahit.org/viewer.git/atom?h=26.3'/>
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<updated>2025-09-15T01:54:39Z</updated>
<entry>
<title>Merge tag 'Second_Life_Release#17540023-2025.07' into 2025.07</title>
<updated>2025-09-15T01:54:39Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-09-14T22:54:46Z</published>
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<id>urn:sha1:4c74344f464928864ef7f70835628be1d92969c3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimisations and experimental HDR display support on mac</title>
<updated>2025-09-08T15:26:53Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-09-08T15:26:53Z</published>
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<id>urn:sha1:ccf0114f36968d6cf6dfb11e1c5a035406314924</id>
<content type='text'>
This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac

</content>
</entry>
<entry>
<title>#4587 Shaders sometimes do not match the shader settings</title>
<updated>2025-09-02T20:29:15Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-09-02T20:26:16Z</published>
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<id>urn:sha1:3ea1d87a42bfc6aba367b1285e7bb6bdf49f8364</id>
<content type='text'>
Ensure versions get matched reliably
</content>
</entry>
<entry>
<title>Performance Optimisations, Bloom effect, Visuals Panel</title>
<updated>2025-08-29T23:59:43Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-08-29T23:59:43Z</published>
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<id>urn:sha1:7f0c81918575d3f05e4eadc160b600eaa8b383d1</id>
<content type='text'>
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.

</content>
</entry>
<entry>
<title>Water Exclusion Surfaces (#3517)</title>
<updated>2025-02-07T10:55:47Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2025-02-07T10:55:47Z</published>
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<id>urn:sha1:93a88e602545828c0298b20ff0375f191d1f6d9a</id>
<content type='text'>
* #3455 Add support for water exclusion surfaces</content>
</entry>
<entry>
<title>Drop emissive on old Intel GPUs (#3110)</title>
<updated>2024-11-26T01:56:03Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@lindenlab.com</email>
</author>
<published>2024-11-26T01:56:03Z</published>
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<id>urn:sha1:d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c</id>
<content type='text'>
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies</content>
</entry>
<entry>
<title>Integrate SMAA and rework post process chain for better visual quality</title>
<updated>2024-08-29T21:24:50Z</updated>
<author>
<name>Rye Mutt</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2024-08-28T02:47:32Z</published>
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<id>urn:sha1:958afaa7a7bfb1217bbffee3fe562f21901277ac</id>
<content type='text'>
Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
</content>
</entry>
<entry>
<title>secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools</title>
<updated>2024-08-06T23:28:47Z</updated>
<author>
<name>Cosmic Linden</name>
<email>cosmic@lindenlab.com</email>
</author>
<published>2024-07-11T22:54:24Z</published>
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<id>urn:sha1:6aa9110b2ae346da1a396500cae1b41e8e2d5b75</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix excessive clearing of shader cache when toggling mirrors (#1950)</title>
<updated>2024-07-10T00:51:02Z</updated>
<author>
<name>Rye Mutt</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2024-07-10T00:51:02Z</published>
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<id>urn:sha1:e101d1aa28a51570e6d76dc12df810b1daa71e7e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1769 gltf optimization pass (#1816)</title>
<updated>2024-06-21T18:13:08Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-21T18:13:08Z</published>
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<id>urn:sha1:80ea30af1a8b38360f71c29cc45872c4399dab0d</id>
<content type='text'>
#1814 and #1517 Fix mirror update rate and occlusion culling</content>
</entry>
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