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<title>viewer.git/indra/llrender/llgl.h, branch 26.1.1</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=26.1.1</id>
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<updated>2025-12-04T08:48:50Z</updated>
<entry>
<title>Merge remote-tracking branch 'secondlife/release/2026.01' into 2026.01</title>
<updated>2025-12-04T08:48:50Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-12-04T05:58:12Z</published>
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<id>urn:sha1:e3a35af2c676fb211ff7d01a79eb1a3299bc82f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#5078 Replace boost::function with std::function</title>
<updated>2025-12-01T10:46:57Z</updated>
<author>
<name>Rye</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2025-12-01T10:46:57Z</published>
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<id>urn:sha1:fb3f0e18a2ada57f98c3b10fab0c13fb2d504ae1</id>
<content type='text'>
* Replace boost::function usage with std::function for easier debugging and reduced compiler warnings
* Remove a few remaining instances of boost::noncopyable that were missed in tests

Signed-off-by: Rye &lt;rye@alchemyviewer.org&gt;</content>
</entry>
<entry>
<title>Performance Optimisations, Bloom effect, Visuals Panel</title>
<updated>2025-09-08T23:07:09Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-08-29T23:59:43Z</published>
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<id>urn:sha1:317dcdea1ca8d1f540187af47fc23a36ad8232aa</id>
<content type='text'>
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
</content>
</entry>
<entry>
<title>Performance tweaks related to glError</title>
<updated>2025-03-15T22:12:10Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.co[alias]</email>
</author>
<published>2025-03-15T18:10:03Z</published>
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<id>urn:sha1:eea2a8ff6e181e9093c5fffd9305fc3edaf62fac</id>
<content type='text'>
Disabling glGetError() calls in release build

</content>
</entry>
<entry>
<title>#3184 Fix for crash on some GPUs when setting quality to High or higher (#3201)</title>
<updated>2024-12-03T22:32:20Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-12-03T22:32:20Z</published>
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<id>urn:sha1:73420f4f34976eedb4d01855a71513a4c1bd95bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#2590 Fix for horrible FPS on Intel Mac (#2591)</title>
<updated>2024-09-17T23:14:22Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-09-17T23:14:22Z</published>
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<id>urn:sha1:0a617904f98ab5960379099822e4891a08137e68</id>
<content type='text'>
* Work around for GHA mac runners not playing nice with Tracy
* Delay VBO deletion for a few frames
* Enable multithreaded GL driver and multithreaded media textures on Apple silicon</content>
</entry>
<entry>
<title>Replace glh_linear usage with GLM (#2554)</title>
<updated>2024-09-12T16:22:10Z</updated>
<author>
<name>Rye Mutt</name>
<email>rye@lindenlab.com</email>
</author>
<published>2024-09-12T16:22:10Z</published>
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<id>urn:sha1:b713f56d07cffb21cad5928bf30d6d4b6dc79de9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#2482 Low end NVIDIA compatibility pass (#2486)</title>
<updated>2024-09-04T16:34:44Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-09-04T16:34:44Z</published>
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<id>urn:sha1:cb9f3dcfe9a55789b757bf5a7d9af3d93710c20f</id>
<content type='text'>
- Use GL_NVX_gpu_memory_info when available
- Disable transparent water on Mid+ and lower
- Adjust GPU benchmark to better tell the truth
- Texture bias tune up
- viewer-private/#277 - Report foreground_time in viewer stats

</content>
</entry>
<entry>
<title>#1870 Tune up for better experience on integrated intel with low memory (#1872)</title>
<updated>2024-07-03T22:42:24Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-07-03T22:42:24Z</published>
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<id>urn:sha1:08b933a0c67463f06f124420f16c8a3f7dc83f1f</id>
<content type='text'>
* More deterministic vsize calculation.   Add control for choosing downscale method.
* Quick hack to make GLTF preview work again</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_development</title>
<updated>2024-06-10T23:22:12Z</updated>
<author>
<name>Brad Linden</name>
<email>brad@lindenlab.com</email>
</author>
<published>2024-06-10T23:22:12Z</published>
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<id>urn:sha1:7c42711ca3a4e67b95473aa5129dce5ff19bea15</id>
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</content>
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