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<title>viewer.git/indra/llrender/llfontgl.cpp, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2026-04-21T21:08:49Z</updated>
<entry>
<title>change default font to SansSerifSmall</title>
<updated>2026-04-21T21:08:49Z</updated>
<author>
<name>Mnikolenko Productengine</name>
<email>mnikolenko@productengine.com</email>
</author>
<published>2026-04-21T21:08:49Z</published>
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</entry>
<entry>
<title>#2023 Load from a variable font</title>
<updated>2026-04-15T19:27:56Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2026-04-14T20:17:36Z</published>
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<id>urn:sha1:6ee601c642b3a4fa182334eb1ca015d71d6eaedd</id>
<content type='text'>
WIP, beacsue variable fonts are not yeat included.
</content>
</entry>
<entry>
<title>viewer#2023 Google Inter</title>
<updated>2025-03-24T07:24:19Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2023-08-08T19:16:09Z</published>
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<id>urn:sha1:7269f7a3a567f2823b0cca1d0bc716a7a0389ecc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#3332 Remake glyph count into cache generation</title>
<updated>2025-02-24T17:31:16Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-02-24T15:22:54Z</published>
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<id>urn:sha1:5b968b7209d5e104e4b6152b8fc0fbbb37d1674a</id>
<content type='text'>
1. Cover reset with 'generation'
2. Fix lapse of judgement with mLastFontGlyphCount, it should have been
saved before render(), not after
</content>
</entry>
<entry>
<title>#3332 Fix buffers not accounting for dynamic cache values</title>
<updated>2025-02-11T21:59:42Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-02-11T20:57:53Z</published>
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<id>urn:sha1:e708d69fb09963c4829dc6cd095b3e174e268b60</id>
<content type='text'>
And fix previous lapse of judgement with GLYPH_BATCH_SIZE
</content>
</entry>
<entry>
<title>#3332 Font issues with multy-byte and multy-glyps characters</title>
<updated>2025-02-10T21:18:33Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-02-10T17:20:57Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>#3332 Switching screens can break text rendering</title>
<updated>2025-02-07T21:27:30Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-02-07T20:07:02Z</published>
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<id>urn:sha1:3a251b1b9e753589dd12e25236e77275c9010566</id>
<content type='text'>
</content>
</entry>
<entry>
<title>viewer#2883 Regenerate font's matrix and depth instead of loading</title>
<updated>2024-10-28T14:47:19Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2024-09-30T15:28:00Z</published>
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<id>urn:sha1:200a196d31b0dd53ffc0acec31c8ec777aabc786</id>
<content type='text'>
to fix issues with nametags and window resizes
</content>
</entry>
<entry>
<title>Expose LLVector4a in LLRender</title>
<updated>2024-09-19T06:58:17Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2024-09-18T14:11:03Z</published>
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<id>urn:sha1:6d842ac0af814a088c56f437dc885e4ce58b61a8</id>
<content type='text'>
Avoid using a bunch of allocators.
Make sure we use LLVector4a's SSE logic instead of LLVector3's.
Some minor optimizations.
</content>
</entry>
<entry>
<title>Remove quads rendering mode entirely (#2593)</title>
<updated>2024-09-18T14:09:51Z</updated>
<author>
<name>Ansariel Hiller</name>
<email>Ansariel@users.noreply.github.com</email>
</author>
<published>2024-09-18T14:09:51Z</published>
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