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<title>viewer.git/indra/llrender/llfontgl.cpp, branch 26.4</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=26.4</id>
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<updated>2026-09-02T17:08:00Z</updated>
<entry>
<title>#6225 Improve font width checks</title>
<updated>2026-09-02T17:08:00Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2026-09-01T20:17:31Z</published>
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<id>urn:sha1:d2ab29022bcec8e0c226d91de14daea6d69c71be</id>
<content type='text'>
by making maxDrawableChars match closer to render()
</content>
</entry>
<entry>
<title>#6225 Fix tbular number width inconsistency</title>
<updated>2026-09-02T17:08:00Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2026-09-01T19:52:51Z</published>
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<id>urn:sha1:f82de8d930f853353f6bbad7e2f20ca45516d90d</id>
<content type='text'>
Renamed mXAdvance into mXAdvanceRaw to make it clearer that value
shouldn't be used directly.
</content>
</entry>
<entry>
<title>#5966 Fixed width font's numbers</title>
<updated>2026-07-10T12:36:35Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2026-07-09T18:08:09Z</published>
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<id>urn:sha1:97b0c99e29a60e858f7328094de7e59e5ad02278</id>
<content type='text'>
Dejavu used fixed width numbers by default, tweaked fonts to do the same
for inter (when weight &gt; 0).
</content>
</entry>
<entry>
<title>change default font to SansSerifSmall</title>
<updated>2026-04-21T21:08:49Z</updated>
<author>
<name>Mnikolenko Productengine</name>
<email>mnikolenko@productengine.com</email>
</author>
<published>2026-04-21T21:08:49Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>#2023 Load from a variable font</title>
<updated>2026-04-15T19:27:56Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2026-04-14T20:17:36Z</published>
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<id>urn:sha1:6ee601c642b3a4fa182334eb1ca015d71d6eaedd</id>
<content type='text'>
WIP, beacsue variable fonts are not yeat included.
</content>
</entry>
<entry>
<title>viewer#2023 Google Inter</title>
<updated>2025-03-24T07:24:19Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2023-08-08T19:16:09Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>#3332 Remake glyph count into cache generation</title>
<updated>2025-02-24T17:31:16Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-02-24T15:22:54Z</published>
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<id>urn:sha1:5b968b7209d5e104e4b6152b8fc0fbbb37d1674a</id>
<content type='text'>
1. Cover reset with 'generation'
2. Fix lapse of judgement with mLastFontGlyphCount, it should have been
saved before render(), not after
</content>
</entry>
<entry>
<title>#3332 Fix buffers not accounting for dynamic cache values</title>
<updated>2025-02-11T21:59:42Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-02-11T20:57:53Z</published>
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<id>urn:sha1:e708d69fb09963c4829dc6cd095b3e174e268b60</id>
<content type='text'>
And fix previous lapse of judgement with GLYPH_BATCH_SIZE
</content>
</entry>
<entry>
<title>#3332 Font issues with multy-byte and multy-glyps characters</title>
<updated>2025-02-10T21:18:33Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-02-10T17:20:57Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>#3332 Switching screens can break text rendering</title>
<updated>2025-02-07T21:27:30Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2025-02-07T20:07:02Z</published>
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