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<title>viewer.git/indra/llmath/llvector4a.h, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://megapahit.org/viewer.git/atom?h=cef_147</id>
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<updated>2025-02-11T10:04:05Z</updated>
<entry>
<title>Restore math types to trivially copyable and add static asserts</title>
<updated>2025-02-11T10:04:05Z</updated>
<author>
<name>Rye</name>
<email>rye@lindenlab.com</email>
</author>
<published>2025-02-02T08:40:21Z</published>
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<id>urn:sha1:39a13e4088db6e4023d196de07765363ddce2c4f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix potential undefined behavior when converting to and from glm types from LLVector3/4 and fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation (#3339)</title>
<updated>2025-01-23T23:40:19Z</updated>
<author>
<name>Rye</name>
<email>rye@lindenlab.com</email>
</author>
<published>2025-01-23T23:40:19Z</published>
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<id>urn:sha1:4763195e186f8c56c2ee92d4e0154c95aa011997</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_development</title>
<updated>2024-06-10T23:22:12Z</updated>
<author>
<name>Brad Linden</name>
<email>brad@lindenlab.com</email>
</author>
<published>2024-06-10T23:22:12Z</published>
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<id>urn:sha1:7c42711ca3a4e67b95473aa5129dce5ff19bea15</id>
<content type='text'>
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</entry>
<entry>
<title>#1654 generate normals and tangents according to gltf specification (#1662)</title>
<updated>2024-06-10T15:43:38Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-10T15:43:38Z</published>
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<id>urn:sha1:227e9be06832515fd10eb496d4a2a4528d1ebd92</id>
<content type='text'>
* Disable unloading of objects in background. 
* Add unlit GLTF shader variant</content>
</entry>
<entry>
<title>Fix a bunch of uninitialized variable warnings that showed up in Visual Studio</title>
<updated>2024-05-30T13:41:36Z</updated>
<author>
<name>Ansariel</name>
<email>ansariel.hiller@phoenixviewer.com</email>
</author>
<published>2024-05-30T13:41:36Z</published>
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<id>urn:sha1:cb3bd8865aa0f9fb8a247ea595cf1973057ba91f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/project/gltf_development' into brad/merge-maint-a-to-dev</title>
<updated>2024-05-23T18:35:23Z</updated>
<author>
<name>Brad Linden</name>
<email>brad@lindenlab.com</email>
</author>
<published>2024-05-23T18:35:23Z</published>
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<id>urn:sha1:9f6849e081deac1f62ab3010ee0984e17749c9e6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1392 GLTF Upload (#1394)</title>
<updated>2024-05-20T18:22:55Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-05-20T18:22:55Z</published>
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<id>urn:sha1:03c4458bdcc6821a3047f93b729d412e274ab9af</id>
<content type='text'>
* #1392 WIP -- Functional texture upload, stubbed out .bin upload.

* #1392 GLTF Upload WIP -- Emulates successful upload

Successfully uploads texture
Emulates successful .gltf and .bin upload by injecting into local asset cache.
Emulates rez from inventory by setting sculpt ID of selected object
Currently fails in tinygltf parsing due to missing .bin

* Add missing notification

* Build fix

* #1392 Add boost::json .gltf reading support.

* #1392 boost::json GLTF writing prototype

* Create gltf/README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* #1392 Add ability to render directly from LL::GLTF::Material

* Fix for mac build

* Mac build fix

* #1392 AssetType and Inventory Type plumbing

* #1392 More sane error handling and scheduling of uploads.

* #1392 Actually attempt to upload glbin

* Mac build fix, upload nudge

* Mac build fix

* Fix glTF asset uploads to server

* Mac build fix (inline not static)

* More consistent inline

* Add glm, mac nudge.

* #1392 For consistency with spec, start using glm over glh:: and LLFoo

* Another attempt at placating Mac builds

* Another Mac nudge

* Mac build take 23

* #1392 Prune LLMatrix4a from GLTF namespace.

* #1392 Fix for orientation being off (glm::quat is wxyz, not xyzw)

* #1392 WIP -- Actually send the sculpt type and id, nudge readme and alpha rendering

* #1392 Working download!

* #1394 Add support for GLTFEnabled SimulatorFeature

* #1392 Review feedback

---------

Co-authored-by: Pepper Linden &lt;3782201+rohvani@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<id>urn:sha1:1b68f71348ecf3983b76b40d7940da8377f049b7</id>
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</entry>
<entry>
<title>SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton</title>
<updated>2021-10-28T18:06:21Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2021-10-28T18:06:21Z</published>
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<id>urn:sha1:8d20480c5f77fe1fab8149d3cda79bdd61e77656</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-16006 and SL-16009 Rigged mesh rendering optimization pass</title>
<updated>2021-09-20T18:58:09Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2021-09-20T18:58:09Z</published>
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<id>urn:sha1:f79890669dcf8e44b5ec3ce1abbd1d1fdd34eb3b</id>
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